Tech demos: Difference between revisions
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= ioq3 = | = ioq3 = | ||
As a demo, we have added O7s support to the [https://github.com/ioquake/ioq3 ioq3] game engine. ioq3 is a fork of ID software’s [https://github.com/id-Software/Quake-III-Arena Quake III Arena GPL Source Release]. The servers currently only work in dedicated mode (there is no way yet to start a server from the client). | |||
To get the demo, build the latest ioq3 sources from our fork: | |||
$ git clone https://codeberg.org/o7s/ioq3 | |||
$ cd ioq3 | |||
$ mkdir build | |||
$ cd build | |||
$ cmake .. | |||
$ make -j | |||
You may need to install some dependencies like [https://wiki.libsdl.org/SDL2/Installation SDL2], see [https://ioquake3.org/help/building-ioquake3/building-ioquake3-on-linux/ the ioq3 documentation]. | |||
The ioq3 project only supplies the game engine. To play Quake III Arena, you need the original game files and a valid key. Various open source games make use of the engine. We will detail the procedure for running OpenArena in your ioq3 build directory. | |||
Go to your build directory: | |||
$ cd build/Release/ | |||
To run OpenArena, you only need to the game files. First download the zip archive (openarena-0.8.8.zip) from the [http://www.openarena.ws/ OpenArena website] (or via wget) and then extract the baseoa folder: | |||
$ wget http://www.openarena.ws/request.php?4 -O openarena-0.8.8.zip | |||
$ unzip -j openarena-0.8.8.zip 'openarena-0.8.8/baseoa/*' -d ./baseoa | |||
To test the game, start a server: | |||
$ ./ioq3ded +set com_basegame baseoa +map aggressor | |||
Create a local layer, bind the correct pid of the server to a name and register it in the local layer: | |||
$ irm ipcp bootstrap type local name local layer local | |||
$ irm bind proc <pid> name q3 | |||
$ irm name reg q3 layer local | |||
To connect, start a client (in a different terminal): | |||
$ ./ioquake3 +set com_basegame baseoa | |||
When the client starts, go to the console by typing ~ (tilde) and enter the following command | |||
connect -O q3 | |||
The client should now connect to the ioq3 dedicated server over Ouroboros. Register the name in non-local layers to connect from other machines. Happy Fragging! | |||
=== OS X Notes === | |||
The build requires pkgconfig to find the ouroboros library: | |||
$ brew install pkgconfig | |||
The binary will be inside the ioquak3.app folder, an option is to start the client binary directly: | |||
$ ./ioquake3.app/Contents/MacOS/ioquake3 +set com_basegame baseoa | |||
The client may seem to hang on a black screen because you need to give microphone permissions the first time you run this, just option-cmd-esc out and allow microphone access. | |||
= netcat = | = netcat = | ||
Ouroboros-netcat instructions: | |||
Clone the repo (somewhere): | |||
git clone https://github.com:dstaesse/netcat | |||
cd netcat | |||
To compile this Ouroboros version: | |||
LIBS=-louroboros-dev ./configure | |||
Or, to enable debugging output (the netcat -d flag): | |||
LIBS=-louroboros-dev ./configure --enable-debug=yes | |||
And give it a simple "make" command: | |||
make | |||
Ouroboros support is toggled with the -O flag. | |||
To start netcat in Ouroboros listen mode (assuming you are in the src/ folder): | |||
./netcat -Ol | |||
To send some data to the netcat instance: | |||
./netcat -Oc <name> | |||
Brief example over the "local" IPCP (you may need up to 3 terminal windows). | |||
#start the irmd | |||
sudo irmd --stdout | |||
#create a "local" IPCP. | |||
irm ipcp bootstrap type local name local layer local | |||
# register the netcat name in the local layer | |||
irm name register nc layer local | |||
# bind the netcat program to <name> | |||
irm bind prog ./netcat | |||
# start an Ouroboros listen server (with some verbosity) | |||
./netcat -Ovvl | |||
# and from another terminal, send it a couple of bytes: | |||
echo "Here's Johnny!" | ./netcat -Oc nc | |||
# if all went well, you should see the following output on the server side | |||
$ ./netcat -Ovvl | |||
Flow received (new fd=64) | |||
Here's Johnny! | |||
^CExiting. | |||
Total received bytes: 15 | |||
Total sent bytes: 0 |
Latest revision as of 16:50, 17 September 2025
ioq3
As a demo, we have added O7s support to the ioq3 game engine. ioq3 is a fork of ID software’s Quake III Arena GPL Source Release. The servers currently only work in dedicated mode (there is no way yet to start a server from the client).
To get the demo, build the latest ioq3 sources from our fork:
$ git clone https://codeberg.org/o7s/ioq3 $ cd ioq3 $ mkdir build $ cd build $ cmake .. $ make -j
You may need to install some dependencies like SDL2, see the ioq3 documentation.
The ioq3 project only supplies the game engine. To play Quake III Arena, you need the original game files and a valid key. Various open source games make use of the engine. We will detail the procedure for running OpenArena in your ioq3 build directory.
Go to your build directory:
$ cd build/Release/
To run OpenArena, you only need to the game files. First download the zip archive (openarena-0.8.8.zip) from the OpenArena website (or via wget) and then extract the baseoa folder:
$ wget http://www.openarena.ws/request.php?4 -O openarena-0.8.8.zip $ unzip -j openarena-0.8.8.zip 'openarena-0.8.8/baseoa/*' -d ./baseoa
To test the game, start a server:
$ ./ioq3ded +set com_basegame baseoa +map aggressor
Create a local layer, bind the correct pid of the server to a name and register it in the local layer:
$ irm ipcp bootstrap type local name local layer local $ irm bind proc <pid> name q3 $ irm name reg q3 layer local
To connect, start a client (in a different terminal):
$ ./ioquake3 +set com_basegame baseoa
When the client starts, go to the console by typing ~ (tilde) and enter the following command
connect -O q3
The client should now connect to the ioq3 dedicated server over Ouroboros. Register the name in non-local layers to connect from other machines. Happy Fragging!
OS X Notes
The build requires pkgconfig to find the ouroboros library:
$ brew install pkgconfig
The binary will be inside the ioquak3.app folder, an option is to start the client binary directly:
$ ./ioquake3.app/Contents/MacOS/ioquake3 +set com_basegame baseoa
The client may seem to hang on a black screen because you need to give microphone permissions the first time you run this, just option-cmd-esc out and allow microphone access.
netcat
Ouroboros-netcat instructions:
Clone the repo (somewhere):
git clone https://github.com:dstaesse/netcat cd netcat
To compile this Ouroboros version:
LIBS=-louroboros-dev ./configure
Or, to enable debugging output (the netcat -d flag):
LIBS=-louroboros-dev ./configure --enable-debug=yes
And give it a simple "make" command:
make
Ouroboros support is toggled with the -O flag.
To start netcat in Ouroboros listen mode (assuming you are in the src/ folder):
./netcat -Ol
To send some data to the netcat instance:
./netcat -Oc <name>
Brief example over the "local" IPCP (you may need up to 3 terminal windows).
#start the irmd sudo irmd --stdout #create a "local" IPCP. irm ipcp bootstrap type local name local layer local # register the netcat name in the local layer irm name register nc layer local # bind the netcat program to <name> irm bind prog ./netcat # start an Ouroboros listen server (with some verbosity) ./netcat -Ovvl # and from another terminal, send it a couple of bytes: echo "Here's Johnny!" | ./netcat -Oc nc # if all went well, you should see the following output on the server side $ ./netcat -Ovvl Flow received (new fd=64) Here's Johnny! ^CExiting. Total received bytes: 15 Total sent bytes: 0