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diff --git a/node_modules/@mrmlnc/readdir-enhanced/lib/directory-reader.js b/node_modules/@mrmlnc/readdir-enhanced/lib/directory-reader.js
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+'use strict';
+
+const Readable = require('stream').Readable;
+const EventEmitter = require('events').EventEmitter;
+const path = require('path');
+const normalizeOptions = require('./normalize-options');
+const stat = require('./stat');
+const call = require('./call');
+
+/**
+ * Asynchronously reads the contents of a directory and streams the results
+ * via a {@link stream.Readable}.
+ */
+class DirectoryReader {
+ /**
+ * @param {string} dir - The absolute or relative directory path to read
+ * @param {object} [options] - User-specified options, if any (see {@link normalizeOptions})
+ * @param {object} internalOptions - Internal options that aren't part of the public API
+ * @class
+ */
+ constructor (dir, options, internalOptions) {
+ this.options = options = normalizeOptions(options, internalOptions);
+
+ // Indicates whether we should keep reading
+ // This is set false if stream.Readable.push() returns false.
+ this.shouldRead = true;
+
+ // The directories to read
+ // (initialized with the top-level directory)
+ this.queue = [{
+ path: dir,
+ basePath: options.basePath,
+ posixBasePath: options.posixBasePath,
+ depth: 0
+ }];
+
+ // The number of directories that are currently being processed
+ this.pending = 0;
+
+ // The data that has been read, but not yet emitted
+ this.buffer = [];
+
+ this.stream = new Readable({ objectMode: true });
+ this.stream._read = () => {
+ // Start (or resume) reading
+ this.shouldRead = true;
+
+ // If we have data in the buffer, then send the next chunk
+ if (this.buffer.length > 0) {
+ this.pushFromBuffer();
+ }
+
+ // If we have directories queued, then start processing the next one
+ if (this.queue.length > 0) {
+ if (this.options.facade.sync) {
+ while (this.queue.length > 0) {
+ this.readNextDirectory();
+ }
+ }
+ else {
+ this.readNextDirectory();
+ }
+ }
+
+ this.checkForEOF();
+ };
+ }
+
+ /**
+ * Reads the next directory in the queue
+ */
+ readNextDirectory () {
+ let facade = this.options.facade;
+ let dir = this.queue.shift();
+ this.pending++;
+
+ // Read the directory listing
+ call.safe(facade.fs.readdir, dir.path, (err, items) => {
+ if (err) {
+ // fs.readdir threw an error
+ this.emit('error', err);
+ return this.finishedReadingDirectory();
+ }
+
+ try {
+ // Process each item in the directory (simultaneously, if async)
+ facade.forEach(
+ items,
+ this.processItem.bind(this, dir),
+ this.finishedReadingDirectory.bind(this, dir)
+ );
+ }
+ catch (err2) {
+ // facade.forEach threw an error
+ // (probably because fs.readdir returned an invalid result)
+ this.emit('error', err2);
+ this.finishedReadingDirectory();
+ }
+ });
+ }
+
+ /**
+ * This method is called after all items in a directory have been processed.
+ *
+ * NOTE: This does not necessarily mean that the reader is finished, since there may still
+ * be other directories queued or pending.
+ */
+ finishedReadingDirectory () {
+ this.pending--;
+
+ if (this.shouldRead) {
+ // If we have directories queued, then start processing the next one
+ if (this.queue.length > 0 && this.options.facade.async) {
+ this.readNextDirectory();
+ }
+
+ this.checkForEOF();
+ }
+ }
+
+ /**
+ * Determines whether the reader has finished processing all items in all directories.
+ * If so, then the "end" event is fired (via {@Readable#push})
+ */
+ checkForEOF () {
+ if (this.buffer.length === 0 && // The stuff we've already read
+ this.pending === 0 && // The stuff we're currently reading
+ this.queue.length === 0) { // The stuff we haven't read yet
+ // There's no more stuff!
+ this.stream.push(null);
+ }
+ }
+
+ /**
+ * Processes a single item in a directory.
+ *
+ * If the item is a directory, and `option.deep` is enabled, then the item will be added
+ * to the directory queue.
+ *
+ * If the item meets the filter criteria, then it will be emitted to the reader's stream.
+ *
+ * @param {object} dir - A directory object from the queue
+ * @param {string} item - The name of the item (name only, no path)
+ * @param {function} done - A callback function that is called after the item has been processed
+ */
+ processItem (dir, item, done) {
+ let stream = this.stream;
+ let options = this.options;
+
+ let itemPath = dir.basePath + item;
+ let posixPath = dir.posixBasePath + item;
+ let fullPath = path.join(dir.path, item);
+
+ // If `options.deep` is a number, and we've already recursed to the max depth,
+ // then there's no need to check fs.Stats to know if it's a directory.
+ // If `options.deep` is a function, then we'll need fs.Stats
+ let maxDepthReached = dir.depth >= options.recurseDepth;
+
+ // Do we need to call `fs.stat`?
+ let needStats =
+ !maxDepthReached || // we need the fs.Stats to know if it's a directory
+ options.stats || // the user wants fs.Stats objects returned
+ options.recurseFn || // we need fs.Stats for the recurse function
+ options.filterFn || // we need fs.Stats for the filter function
+ EventEmitter.listenerCount(stream, 'file') || // we need the fs.Stats to know if it's a file
+ EventEmitter.listenerCount(stream, 'directory') || // we need the fs.Stats to know if it's a directory
+ EventEmitter.listenerCount(stream, 'symlink'); // we need the fs.Stats to know if it's a symlink
+
+ // If we don't need stats, then exit early
+ if (!needStats) {
+ if (this.filter(itemPath, posixPath)) {
+ this.pushOrBuffer({ data: itemPath });
+ }
+ return done();
+ }
+
+ // Get the fs.Stats object for this path
+ stat(options.facade.fs, fullPath, (err, stats) => {
+ if (err) {
+ // fs.stat threw an error
+ this.emit('error', err);
+ return done();
+ }
+
+ try {
+ // Add the item's path to the fs.Stats object
+ // The base of this path, and its separators are determined by the options
+ // (i.e. options.basePath and options.sep)
+ stats.path = itemPath;
+
+ // Add depth of the path to the fs.Stats object for use this in the filter function
+ stats.depth = dir.depth;
+
+ if (this.shouldRecurse(stats, posixPath, maxDepthReached)) {
+ // Add this subdirectory to the queue
+ this.queue.push({
+ path: fullPath,
+ basePath: itemPath + options.sep,
+ posixBasePath: posixPath + '/',
+ depth: dir.depth + 1,
+ });
+ }
+
+ // Determine whether this item matches the filter criteria
+ if (this.filter(stats, posixPath)) {
+ this.pushOrBuffer({
+ data: options.stats ? stats : itemPath,
+ file: stats.isFile(),
+ directory: stats.isDirectory(),
+ symlink: stats.isSymbolicLink(),
+ });
+ }
+
+ done();
+ }
+ catch (err2) {
+ // An error occurred while processing the item
+ // (probably during a user-specified function, such as options.deep, options.filter, etc.)
+ this.emit('error', err2);
+ done();
+ }
+ });
+ }
+
+ /**
+ * Pushes the given chunk of data to the stream, or adds it to the buffer,
+ * depending on the state of the stream.
+ *
+ * @param {object} chunk
+ */
+ pushOrBuffer (chunk) {
+ // Add the chunk to the buffer
+ this.buffer.push(chunk);
+
+ // If we're still reading, then immediately emit the next chunk in the buffer
+ // (which may or may not be the chunk that we just added)
+ if (this.shouldRead) {
+ this.pushFromBuffer();
+ }
+ }
+
+ /**
+ * Immediately pushes the next chunk in the buffer to the reader's stream.
+ * The "data" event will always be fired (via {@link Readable#push}).
+ * In addition, the "file", "directory", and/or "symlink" events may be fired,
+ * depending on the type of properties of the chunk.
+ */
+ pushFromBuffer () {
+ let stream = this.stream;
+ let chunk = this.buffer.shift();
+
+ // Stream the data
+ try {
+ this.shouldRead = stream.push(chunk.data);
+ }
+ catch (err) {
+ this.emit('error', err);
+ }
+
+ // Also emit specific events, based on the type of chunk
+ chunk.file && this.emit('file', chunk.data);
+ chunk.symlink && this.emit('symlink', chunk.data);
+ chunk.directory && this.emit('directory', chunk.data);
+ }
+
+ /**
+ * Determines whether the given directory meets the user-specified recursion criteria.
+ * If the user didn't specify recursion criteria, then this function will default to true.
+ *
+ * @param {fs.Stats} stats - The directory's {@link fs.Stats} object
+ * @param {string} posixPath - The item's POSIX path (used for glob matching)
+ * @param {boolean} maxDepthReached - Whether we've already crawled the user-specified depth
+ * @returns {boolean}
+ */
+ shouldRecurse (stats, posixPath, maxDepthReached) {
+ let options = this.options;
+
+ if (maxDepthReached) {
+ // We've already crawled to the maximum depth. So no more recursion.
+ return false;
+ }
+ else if (!stats.isDirectory()) {
+ // It's not a directory. So don't try to crawl it.
+ return false;
+ }
+ else if (options.recurseGlob) {
+ // Glob patterns are always tested against the POSIX path, even on Windows
+ // https://github.com/isaacs/node-glob#windows
+ return options.recurseGlob.test(posixPath);
+ }
+ else if (options.recurseRegExp) {
+ // Regular expressions are tested against the normal path
+ // (based on the OS or options.sep)
+ return options.recurseRegExp.test(stats.path);
+ }
+ else if (options.recurseFn) {
+ try {
+ // Run the user-specified recursion criteria
+ return options.recurseFn.call(null, stats);
+ }
+ catch (err) {
+ // An error occurred in the user's code.
+ // In Sync and Async modes, this will return an error.
+ // In Streaming mode, we emit an "error" event, but continue processing
+ this.emit('error', err);
+ }
+ }
+ else {
+ // No recursion function was specified, and we're within the maximum depth.
+ // So crawl this directory.
+ return true;
+ }
+ }
+
+ /**
+ * Determines whether the given item meets the user-specified filter criteria.
+ * If the user didn't specify a filter, then this function will always return true.
+ *
+ * @param {string|fs.Stats} value - Either the item's path, or the item's {@link fs.Stats} object
+ * @param {string} posixPath - The item's POSIX path (used for glob matching)
+ * @returns {boolean}
+ */
+ filter (value, posixPath) {
+ let options = this.options;
+
+ if (options.filterGlob) {
+ // Glob patterns are always tested against the POSIX path, even on Windows
+ // https://github.com/isaacs/node-glob#windows
+ return options.filterGlob.test(posixPath);
+ }
+ else if (options.filterRegExp) {
+ // Regular expressions are tested against the normal path
+ // (based on the OS or options.sep)
+ return options.filterRegExp.test(value.path || value);
+ }
+ else if (options.filterFn) {
+ try {
+ // Run the user-specified filter function
+ return options.filterFn.call(null, value);
+ }
+ catch (err) {
+ // An error occurred in the user's code.
+ // In Sync and Async modes, this will return an error.
+ // In Streaming mode, we emit an "error" event, but continue processing
+ this.emit('error', err);
+ }
+ }
+ else {
+ // No filter was specified, so match everything
+ return true;
+ }
+ }
+
+ /**
+ * Emits an event. If one of the event listeners throws an error,
+ * then an "error" event is emitted.
+ *
+ * @param {string} eventName
+ * @param {*} data
+ */
+ emit (eventName, data) {
+ let stream = this.stream;
+
+ try {
+ stream.emit(eventName, data);
+ }
+ catch (err) {
+ if (eventName === 'error') {
+ // Don't recursively emit "error" events.
+ // If the first one fails, then just throw
+ throw err;
+ }
+ else {
+ stream.emit('error', err);
+ }
+ }
+ }
+}
+
+module.exports = DirectoryReader;