ADDITIONAL SOFTWARE
ioq3
As a demo, we have added Ouroboros support to the ioq3 game engine. ioq3 is a fork of ID software’s Quake III Arena GPL Source Release. The port is available as a patch. The servers currently only work in dedicated mode (there is no way yet to start a server from the client).
To get the demo, first get the latest ioq3 sources:
$ git clone https://github.com/ioquake/ioq3.git
$ cd ioq3
Copy the patch via the link above, or get it via wget:
$ wget https://ouroboros.rocks/patches/ouroboros-ioq3.patch
Apply the patch to the ioq3 code:
$ git apply ouroboros-ioq3.patch
With Ouroboros installed, build the ioq3 project in standalone mode:
$ STANDALONE=1 make
You may need to install some dependencies like SDL2, see the ioq3 documentation.
The ioq3 project only supplies the game engine. To play Quake III Arena, you need the original game files and a valid key. Various open source games make use of the engine. We wil detail the procedure for running OpenArena in your ioq3 build directory.
Go to your build directory:
$ cd build/<release_dir>/
To run OpenArena, you only need to the game files. First download the zip archive (openarena-0.8.8.zip) from the OpenArena website (or via wget) and then extract the baseoa folder:
$ wget http://www.openarena.ws/request.php?4 -O openarena-0.8.8.zip
$ unzip -j openarena-0.8.8.zip 'openarena-0.8.8/baseoa/*' -d
./baseoa
Make sure you have a local Ouroboros layer running in your system (see this.
To test the game, start a server (replace
$ ./ioq3ded.<arch> +set com_basegame baseoa +map aggressor
Bind the pid of the server to a name and register it in the local layer:
$ irm bind proc <pid> name my.ioq3.server
$ irm reg name my.ioq3.server layer <your_local_layer>
To connect, start a client (in a different terminal):
$ ./ioquake3.<arch> +set com_basegame baseoa
When the client starts, go to the console by typing ~ (tilde) and enter the following command
connect -O my.ioq3.server
The client should now connect to the ioq3 dedicated server over Ouroboros. Register the name in non-local layers to connect from other machines. Happy Fragging!