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diff --git a/content/extra/ioq3.md b/content/extra/ioq3.md deleted file mode 100644 index 718acaf..0000000 --- a/content/extra/ioq3.md +++ /dev/null @@ -1,96 +0,0 @@ ---- -title: "ioq3" -draft: false ---- - -As a demo, we have added Ouroboros support to the -[ioq3](https://github.com/ioquake/ioq3) game engine. ioq3 is a fork of -ID software's [Quake III Arena GPL Source -Release](https://github.com/id-Software/Quake-III-Arena). The port is -available as a [patch](/patches/ouroboros-ioq3.patch). The servers -currently only work in dedicated mode (there is no way yet to start a -server from the client). - -To get the demo, first get the latest ioq3 sources: - -``` -$ git clone https://github.com/ioquake/ioq3.git -$ cd ioq3 -``` - -Copy the patch via the link above, or get it via wget: - -``` -$ wget https://ouroboros.rocks/patches/ouroboros-ioq3.patch -``` - -Apply the patch to the ioq3 code: - -``` -$ git apply ouroboros-ioq3.patch -``` - -With Ouroboros installed, build the ioq3 project in standalone mode: - -``` -$ STANDALONE=1 make -``` - -You may need to install some dependencies like SDL2, see the [ioq3 -documentation](http://wiki.ioquake3.org/Building_ioquake3). - -The ioq3 project only supplies the game engine. To play Quake III Arena, -you need the original game files and a valid key. Various open source -games make use of the engine. We wil detail the procedure for running -OpenArena in your ioq3 build directory. - -Go to your build directory: - -``` -$ cd build/<release_dir>/ -``` - -To run OpenArena, you only need to the game files. First download the -zip archive (openarena-0.8.8.zip) from the [OpenArena -website](http://www.openarena.ws) (or via wget) and then extract the -baseoa folder: - -``` -$ wget http://www.openarena.ws/request.php?4 -O openarena-0.8.8.zip -$ unzip -j openarena-0.8.8.zip 'openarena-0.8.8/baseoa/*' -d -./baseoa -``` - -Make sure you have a local Ouroboros layer running in your system (see -[this](/tutorial-1/). - -To test the game, start a server (replace <arch> with the correct -architecture extension for your machine, eg x86_64): - -``` -$ ./ioq3ded.<arch> +set com_basegame baseoa +map aggressor -``` - -Bind the pid of the server to a name and register it in the local layer: - -``` -$ irm bind proc <pid> name my.ioq3.server -$ irm reg name my.ioq3.server layer <your_local_layer> -``` - -To connect, start a client (in a different terminal): - -``` -$ ./ioquake3.<arch> +set com_basegame baseoa -``` - -When the client starts, go to the console by typing ~ (tilde) and enter -the following command - -``` -connect -O my.ioq3.server -``` - -The client should now connect to the ioq3 dedicated server over -Ouroboros. Register the name in non-local layers to connect from other -machines. Happy Fragging! |