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diff --git a/content/extra.md b/content/extra.md deleted file mode 100644 index 4cdddab..0000000 --- a/content/extra.md +++ /dev/null @@ -1,169 +0,0 @@ ---- -title: "Extra" -draft: false -menu: "main" -menu: - main: - weight: 40 ---- - -Raptor ------- - -Raptor is a proof-of-concept FPGA demonstrator for running Ouroboros -directly over Ethernet PHY (OSI L1). For this, it uses the [NetFPGA -10G](http://netfpga.org/site/#/systems/3netfpga-10g/details/) platform, -which has Broadcom AEL2005 PHY 10G Ethernet devices. Raptor is -point-to-point and does not use addresses. It is available for Linux -only and support is minimal. If you are interested in trying it out, -please contact us via the ouroboros mailing list or the IRC channel. - -You can clone the [raptor repository](/cgit/raptor/): - -``` -$ git clone http://ouroboros.rocks/git/raptor -$ git clone https://ouroboros.rocks/git/raptor -$ git clone git://ouroboros.rocks/raptor -``` - -There are two directories. The *linux* directory contains the kernel -module, the *netfpga10g* directory contains the files necessary to build -the FPGA design. - -To build and install the kernel module: - -``` -$ make -$ sudo make install -``` - -You can now load/unload the raptor kernel module: - -``` -$ sudo modprobe raptor -$ sudo rmmod raptor -``` - -To uninstall the module: - -``` -$ sudo make uninstall -``` - -You will need to get some cores (such as PCIe and XAUI) from Xilinx in -order to build this project using the provided tcl script. Detailed -instructions on how to build the NetFPGA project under construction. - -Raptor is integrated in Ouroboros and the raptor IPCP will be built if -the kernel module is installed in the default location. - -Raptor was developed as part of the master thesis (in Dutch) -"Implementatie van de Recursive Internet Architecture op een FPGA -platform" by Alexander D'hoore. The kernel module is licensed under -the [GNU Public License (GPL) version -2](https://www.gnu.org/licenses/old-licenses/gpl-2.0.html). The NetFPGA -design is available under the [GNU Lesser Public License (LGPL) version -2.1](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html). - -ioq3 ----- - -As a demo, we have added Ouroboros support to the -[ioq3](https://github.com/ioquake/ioq3) game engine. ioq3 is a fork of -ID software's [Quake III Arena GPL Source -Release](https://github.com/id-Software/Quake-III-Arena). The port is -available as a [patch](/patches/ouroboros-ioq3.patch). The servers -currently only work in dedicated mode (there is no way yet to start a -server from the client). - -To get the demo, first get the latest ioq3 sources: - -``` -$ git clone https://github.com/ioquake/ioq3.git -$ cd ioq3 -``` - -Copy the patch via the link above, or get it via wget: - -``` -$ wget https://ouroboros.rocks/patches/ouroboros-ioq3.patch -``` - -Apply the patch to the ioq3 code: - -``` -$ git apply ouroboros-ioq3.patch -``` - -With Ouroboros installed, build the ioq3 project in standalone mode: - -``` -$ STANDALONE=1 make -``` - -You may need to install some dependencies like SDL2, see the [ioq3 -documentation](http://wiki.ioquake3.org/Building_ioquake3). - -The ioq3 project only supplies the game engine. To play Quake III Arena, -you need the original game files and a valid key. Various open source -games make use of the engine. We wil detail the procedure for running -OpenArena in your ioq3 build directory. - -Go to your build directory: - -``` -$ cd build/<release_dir>/ -``` - -To run OpenArena, you only need to the game files. First download the -zip archive (openarena-0.8.8.zip) from the [OpenArena -website](http://www.openarena.ws) (or via wget) and then extract the -baseoa folder: - -``` -$ wget http://www.openarena.ws/request.php?4 -O openarena-0.8.8.zip -$ unzip -j openarena-0.8.8.zip 'openarena-0.8.8/baseoa/*' -d -./baseoa -``` - -Make sure you have a local Ouroboros layer running in your system (see -[this](/tutorial-1/). - -To test the game, start a server (replace <arch> with the correct -architecture extension for your machine, eg x86_64): - -``` -$ ./ioq3ded.<arch> +set com_basegame baseoa +map aggressor -``` - -Bind the pid of the server to a name and register it in the local layer: - -``` -$ irm bind proc <pid> name my.ioq3.server -$ irm reg name my.ioq3.server layer <your_local_layer> -``` - -To connect, start a client (in a different terminal): - -``` -$ ./ioquake3.<arch> +set com_basegame baseoa -``` - -When the client starts, go to the console by typing ~ (tilde) and enter -the following command - -``` -connect -O my.ioq3.server -``` - -The client should now connect to the ioq3 dedicated server over -Ouroboros. Register the name in non-local layers to connect from other -machines. Happy Fragging! - -Rumba ------ - -Rumba is an experimentation framework for deploying recursive network -experiments in various network testbeds. It is developed as part of the -[ARCFIRE](http://ict-arcfire.eu) project, and available on -[gitlab](https://gitlab.com/arcfire/rumba) . |