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authorDimitri Staessens <dimitri@ouroboros.rocks>2022-02-12 11:44:24 +0100
committerDimitri Staessens <dimitri@ouroboros.rocks>2022-02-12 11:44:24 +0100
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+---
+date: 2022-02-12
+title: "What is wrong with the architecture of the Internet?"
+linkTitle: "What is wrong with the architecture of the Internet?"
+description: "Looking at the core of most problems"
+author: Dimitri Staessens
+---
+
+```
+There are two ways of constructing a software design: One way is to
+make it so simple that there are obviously no deficiencies, and the
+other way is to make it so complicated that there are no obvious
+deficiencies. The first method is far more difficult. -- Tony Hoare
+```
+
+## Introduction
+
+There are two important design principles in computer science that are
+absolutely imperative in keeping the architectural complexity of any
+technological solution (not just computer programs) in check:
+[separation of concerns](https://en.wikipedia.org/wiki/Separation_of_concerns)
+and
+[separation of mechanism and policy](https://en.wikipedia.org/wiki/Separation_of_mechanism_and_policy).
+
+There is no simple 2-line definition of these principles, but here's
+how I think about them. _Separation of concerns_ allows one to break
+down a complex solution into *different subparts* that can be
+implemented independently and in parallel and then integrated into the
+completed solution. _Separation of mechanism_ and _policy_, when
+applied to software abstractions, allows the *same subpart* to be
+implemented many times in parallel, with each implementation applying
+different solutions to the problem.
+
+Both these design principles require the architect to create
+abstractions and define interfaces, but the emphasis differs a
+bit. With separation of concerns, the interfaces define an interaction
+between different components, while with separation of mechanism and
+policy, the interfaces define an interaction towards different
+implementations, basically separating the _what the implementation
+should do_ from the _how the implementation does it_. An interface
+that fully embraces one of these principles, usually embraces the
+other.
+
+One of the best known examples of separation of concerns is the
+_model-view-controller_ design pattern:
+
+{{<figure width="20%" src="/blog/20220212-mvc.png">}}
+
+The model is concerned with the maintaining the state of the
+application, the view is concerned with presenting the state of the
+application, and the controller is concerned with manipulating the
+state of the application. The keywords associated with good separation
+of concerns are modularity and information hiding. The view doesn't
+need to know the rules for manipulating the model, and the controller
+doesn't need to know how to present the model.
+
+As very simple example for separation of mechanism and policy is the
+_mechanism_ sort - returning a list of elements in some order - which
+can be implemented by different _policies_ quick-sort, bubble-sort or
+insertion-sort. But that's not all there's to it. The key is to hide
+the policy details from the interface into the mechanism. For sort
+this is simple, for instance, sort(list, order='descending') would be
+an obvious API for a sort mechanism. But it goes much further than
+that. Good separation of mechanism and policy requires abstracting
+every aspect of the solution behind an implementation-agnostic
+interface. That is far from obvious.
+
+## Trade-offs
+
+Violations of these design principles can cause a world of hurt. In
+most cases, they do not cause problems with functionality. Even bad
+designs can be made to work. They cause development friction and
+resistance to large-scale changes in the solution. Separation of
+concerns violations make the application less maintainable because
+changes to some part cascade into other parts, causing _spaghetti
+code_. Violation of separation of mechanism and policy make an
+application less nimble because some choices get anchored in the
+solution, for instance the choice for a certain encryption library or
+a certain database solution and directly calling these proprietary
+APIs from all parts of the application. This tightly locked in
+dependency can cause serious problems if these dependencies seize to
+be available (deprecation) or show serious defects.
+
+Good design lets development velocities add up. Bad design choices
+slow development because development progress that should be
+independent starts to interlock. Ever tried running with your
+shoelaces knotted to someone else? Whenever one makes a step forward,
+the other has to catch up.
+
+Often, violations against these 2 principles are made in the name of
+optimization. Let's have a quick look at the trade-offs.
+
+Separation of concerns can have a performance impact, so a choice has
+to be made between the current performance, and future development
+velocity. In most cases, code that violates separation of concerns is
+harder to adapt and (much) harder to thoroughly _test_. My
+recommendation for developers is to approach such situations by first
+creating the API and implementation _respecting_ separation of
+concerns and then after very careful consideration, create a separate
+additional low-level optimized API with an optimized
+implementation. Then the optimized implementation can be tested (and
+performance-evaluated) against the functionality (and performance) of
+the non-optimized one. If later on, functionality needs to be added to
+the implementation, having the non-optimized path will prove a
+timesaver.
+
+Separation of mechanism and policy usually has less of a direct
+performance impact, and the tradeoff is commonly future development
+velocity versus current development time. So if this principle is not
+respected by choice, the driver for it is usually time pressure. If
+only a single implementation is used what is the point of abstracting
+the mechanism behind an API? More often than not, though, violations
+against mechanism/policy just creep in unnoticed. The negative
+implications are usually only felt a long way down the line.
+
+But we haven't even gotten to the _hardest_ part yet. A well-known
+phrase is that there are 2 hard things in computer science: cache
+invalidation and naming things (and off-by-one errors). I think it
+misses one: _identifying concerns_. Or in other words: finding the
+_right_ abstraction. How do we know when an abstraction is the right
+one? Designs with obvious defects will usually be discarded quickly,
+but most design glitches are not obvious. There is a reason that Don
+Knuth named his tome "The _Art_ of Computer Programming". How can we
+compare abstractions, can we quantify elegance or is it just _taste_?
+How much of the complexity of a solution is inherent in the problem,
+and how much complication is added because of imperfect abstraction?
+I don't have an answer to this one.
+
+A commonly used term in software engineering for all these problems is
+_technical debt_. Technical debt is to software as entropy is to the
+Universe. It's safe to state that in any large project, technical debt
+is inevitable and will only accumulate. Fixing technical debt requires
+investing a lot of time and effort and usually brings little immediate
+return on this investment. The first engineering manager that happily
+invests time and money towards refactoring has yet to be born.
+
+## Layer violations in the TCP/IP architecture
+
+Now what have this _software development_ principles to do with the
+architecture of the TCP/IP Internet[^1]?
+
+I find it funny that the wikipedia page uses the Internet's layered
+architecture as an example for
+[separation of concerns](https://en.wikipedia.org/wiki/Separation_of_concerns)
+because I use it as an example of violations against it.
+The _intent_ is surely there, but the execution is completely lacking.
+
+Let's take some examples the common TCP/IP/Ethernet stack violates the
+2 precious design principles. In a layered architecture (like computer
+network architectures), they are called _layer violations_.
+
+Layer 1: At the physical layer, Ethernet has a minimum frame size,
+which is required to accurately detect collisions. For 10/100Mbit this
+is 64 bytes. Shorter frames must be _padded_. How to distinguish the
+padding from a packet which actually has zeros at the end of its data?
+Well, Ethernet has a _length_ field_ in the MAC header. But in DIX
+Ethernet that is an Ethertype, so a _length_ field in the IP header is
+used (both IPv4 as IPv6). A Layer 1 problem is actually propagated
+into Layer 2 and even Layer 3. Gigabit Ethernet has an even larger
+minimum frame sizes (512 bytes), however, the padding is properly (and
+efficiently!) at Layer 1 by a feature called Carrier Extension.
+
+Layer 2: The Ethernet II frame has an
+[Ethertype](https://en.wikipedia.org/wiki/EtherType#Values)
+itself is also a layer violation, specifying the encapsulated
+protocol. 0x800 for IPv4, 0x86DD for IPv6, 0x8100 for tagged VLANs, etc.
+
+Layer 3: Similarly as the Ethertype, IP has a
+[protocol](https://en.wikipedia.org/wiki/List_of_IP_protocol_numbers)
+field, specifying the carried protocol. UDP = 17, TCP = 6. Other tight
+couplings between layer 2 and layer 3 are, IGMP snooping and even
+basic routing[^2]. One thing worth noting, and often disregarded in
+course materials on computer networks, is that OSI's 7 layers each had
+a _service definition_ that abstracts the function of each layer away
+from the other layers so these layers can be developed
+independently. TCP/IP's implementation was mapped to the OSI layers,
+usually compressed to 5-layers, but TCP/IP _has no such service
+definitions_. The interfaces into Layer 2 and Layer 3 basically _are_
+the protocol definitions. Craft a valid packet according to the rules
+and send it along.
+
+Layer 4: My favorite.
+[Well-known ports](https://en.wikipedia.org/wiki/List_of_TCP_and_UDP_port_numbers).
+HTTP: TCP port 80, HTTPs: TCP port 443, UDP port 443 is now
+predominantly QUIC/HTTP3 traffic. This of course creates a direct
+dependency between application protocols and the network.
+
+Explaining these layer violations to a TCP/IP network engineer is like
+explaining inconsistencies and contradictions in the bible to a
+priest. So why do I care so much, and a lot of IT professionals brush
+this off as nitpicking? Let's first look at what I think are the
+consequences of these seemingly insignificant pet peeves of mine.
+
+## Network Ossification
+
+The term _ossification of the Internet_ is sometimes used to describe
+difficulties in making sizeable changes within the TCP/IP network
+_stack -- a lack of _evolvability_. For most technologies, there is a
+steady cycle of innovation, adoption and deprecation. Remember DOS,
+OS/2, Windows 3.1, Windows 95? Right, that's what they are: once
+ubiquitous, now mostly memories. In contrast, "Next Generation
+Internet" designs are mostly "Current Generation Internet +". Plus AI
+and machine learning, plus digital ledger/blockchain, plus big data,
+plus augmented/virtual reality, plust platform as a service, plus
+ubiquitous surveillance. At the physical layer, there's the push for
+higher bandwidth, both in the wireless and wired domains (optics and
+electronics) and at planetary (satellite links) and microscopic
+(nanonetworks) scales. A lot of innovation at the top and the bottom
+of the 7-layer model, but almost none in the core "networking" layers.
+
+The prime example for the low evolvability of the 'net is of course
+the adoption of IPv6, which is now slogging into its third
+decade. Now, if you think IPv6 adoption is taking long, contemplate
+how long it would take to _deprecate_ IPv4. The reason for this is not
+hard to find. There is no separation between mechanism and policy --
+no service interface -- at Layer 3[^3]. Craft a packet from the
+application and send it along. A lot of applications manipulate IP
+addresses and TCP or UDP ports all over their code and
+configurations. The difficulties in deploying IPv6 have been taken as
+a rationale that replacing core network protocols is inherently hard,
+rather than the symptom of an obvious defect in the interfaces between
+the logical assembly blocks of the current Internet.
+
+For application programmers, the network itself has so little
+abstraction that the problem is basically bypassed alltogether by
+implementing protocols _on top of_ the 7-layer stack. Far more
+applications are now developed on top of HTTP's connection model and
+its primitives (PUT/GET/POST, ...) resulting in so-called RESTful
+APIs, than on top of TCP. This alleviates at least some of the burden
+of server-side port management as it can be left a frontend web server
+application (Apache/Nginx). It much easier to use a textual URI to
+reach an application than to assign and manage TCP ports on public
+interfaces and having to disseminate them accross the
+network[^4]. Especially in a microservice architecture where hundreds
+of small, tailored daemons, often distributed across many machines
+that themselves have interfaces in different IP subnets and different
+VLANs, working together to provide a scalable and reliable end-user
+service. Setting such a service up is one thing. When a reorganization
+in the datacenter happens, moving such a microservice deployment more
+often than not means redoing a lot of the network configuration.
+
+Innovating on top of HTTP, instead of on top of TCP or UDP may be
+convenient for the application developer, it is not the be-all and
+end-all solution. HTTP1/2 is TCP-based, and thus far from optimal for
+voice communications and other realtime applications such as
+aumented/virtual reality, now branded the _metaverse_.
+
+The additional complexities in developing applications that directly
+interface with network protocols, compared to the simplicity offered
+by developing on top of HTTP primitives may drive developers away from
+even attempting it, choosing the 'easy route' and further reduce true
+innovation in networking protocols. Out of sight, out of mind. Since
+the money goes where the (perceived) value is, and it's hard to
+deprecate anything, the protocol real-estate between IP and HTTP that
+is not on the direct IP/TCP/HTTP (or IP/UDP/HTTP3) path may fall into
+further disarray.
+
+We have experienced something similar when testing Ouroboros using our
+IEEE 802.2 LLC adaptation layer (the ipcpd-eth-llc). IEEE 802.2 is not
+used that often anymore, most 802.2 LLC traffic that we spotted on our
+networks were network printers, and the wireless routers were
+forwarding 802.2 packets with all kinds of weird defects. Out of
+sight, out of mind. This brings us nicely to the next problem.
+
+## Protocol ossification
+
+Let's kick this one off with an example. HTTP3[^5] is designed on top
+of UDP. It could have run on top of IP. The reason why it's not is
+mentioned in the original QUIC protocol documentation,
+[RFC 9000](https://datatracker.ietf.org/doc/html/rfc9000):
+_QUIC packets are carried in UDP datagrams to better facilitate
+deployment in existing systems and networks_. What it's basically
+saying is also what we have encountered evaluating new network
+prototypes (RINA and Ouroboros) directly over IP: putting an
+non-standard protocol number in an IP packet will cause any router
+along the way to just drop it. If even _Google_ thinks it's futile...
+
+This is an example of what is referred to as
+[https://en.wikipedia.org/wiki/Protocol_ossification].
+If a protocol is designed with a flexible structure, but that
+flexibility is never used in practice, some implementation is going to
+assume it is constant.
+
+Instead of the IP "Protocol" field in routers that I used abovee, the
+usual example are _middleboxes_ -- hardware that perform all kinds of
+shenanigans on unsuspecting TCP/IP packets. The reason why these boxes
+_can_ work is because of the violations of the two important design
+principles. The example from the wikipedia page, on how version
+negotiation in TLS1.3 was
+[preventing it from getting deployed](https://blog.cloudflare.com/why-tls-1-3-isnt-in-browsers-yet/),
+is telling.
+
+But it happens deeper in the network stack as well. When we were
+working on
+[the IRATI prototype](https://irati.eu/),
+we wanted to run RINA over Ethernet. The obvious thing to do is to use
+the ARP protocol. Its specification,
+[RFC826](https://datatracker.ietf.org/doc/html/rfc826),
+allows any protocol address (L3) to be mapped to a hardware address (L2).
+So we were going to map RINA names, with a capped length of max 256 bytes
+to adhere to ARP, to Ethernet addresses.
+But in the Linux kernel,
+[ARP only supports IP](https://github.com/torvalds/linux/blob/master/net/ipv4/arp.c#L7).
+I can guarantee that with all the architectural defects in the TCP/IP
+stack, that "future" mentioned in the code comment will likely never
+come. Sander actually implemented
+[an RFC826-compliant ARP Linux Kernel Module](https://github.com/IRATI/stack/blob/master/kernel/rinarp/arp826.h)
+when working on IRATI. And we had to move it to a
+[different Ethertype](https://github.com/IRATI/stack/blob/master/kernel/rinarp/arp826.h#L29),
+because the Ethernet switches along the way were also dropping the packets
+as suspicious!
+
+## A message falling into deaf ears
+
+So, why do we care so much about this, why so many in the network
+research community seem not to?
+
+The (continuing) journey that is Ouroboros has its roots in EC-funded
+research into the Recursive Network Architecture (RINA)[^6]. A couple
+of comments that we received at review meetings or some peer reviews
+from papers stuck with me. I won't go into the details of who, what,
+where and when. All these reviewers were, and still are, top experts
+in their respective fields. But they do present a bit of a picture of
+what I think is the problem when communicating about core
+architectural concepts within the network community.
+
+One comment that popped up, many times actually, is _"I'm no software
+engineer"_. The research projects were very heavy on actual software
+development, so, since we had our interfaces actually implemented, it
+was only natural to us to present them from code. I'm the first to
+agree that _implementation details_ do not matter. There surely is no
+point going over every line of code. But, as long as we stuck to
+component diagrams and how they interact, everything was fine. But
+when the _interfaces_ came up, the actual primitives that detailed
+what information was exchanged between components, interest was
+gone. Those interfaces are what make the architecture shine. We spent
+_literally_ months refining them. At one review, when we started
+detailing these software APIs, there was a direct proposal from one of
+the evaluation experts to "skip this work package and go directly to
+the prototype demonstrations". I kid you not.
+
+This exemplifies something that I've often felt. A bit of a disdain
+for anything that even remotely smells like implementation work by
+those involved in research and standardization. Becoming adept in the
+_principles of separation and policy_ and _separation of concern_ is a
+matter of honing ones' skill, not accumulation of knowledge. If
+software developers break the principles it leads to spaghetti code.
+Breaking them at the level of standards leads to spaghetti standards.
+And there can't be a clean implementation of a spaghetti standard.
+
+The second comment I recall vividly is "I'm looking for the juicy
+bits", and it's derivatives "What can I take away from this
+project?". A new architecture was not interesting unless we could
+demonstrate new capabilities. We were building a new house on a
+different set of foundations. The reviewers would happily take a look,
+but all they were _really_ interested in, was knocking off the
+furniture. If there was no furniture for them, there was no
+publication or funding for us. Our plan was really the same, but the
+other way around. Ouroboros (and RINA) aren't about optimizations and
+new capabilities. At least not yet. The point of doing the new
+architecture is to get rid of the ossification, so that when future
+innovations arrive, they can easily be adopted.
+
+## Wrapping up
+
+The core architecture of the Internet is not 'done'. As long as the
+overwhelming consensus is that _"It's good enough"_ that is exactly
+what it will not be. A house built on an unstable foundation can't be
+fixed by replacing the furniture. Plastering the walls might make it
+look more appealing, and fancy furniture might even make it feel
+temporarily like a "home" again. But however shiny the new furniture,
+however comfortable the new queen-sized bed, at some time the once
+barely noticeable rot seeping through the walls will become ever more
+apparent, ever more annoying, and ever more impossible to ignore, so
+that the only option left is to move out.
+
+When that realization comes, know that some of us have already started
+building on a different foundation.
+
+As always, stay curious,
+
+Dimitri
+
+[^1]: I use Internet in a restrictive sense to mean the
+ packet-switched TCP/IP network on top of the (optical) support
+ backbones, not for the wider ecosystem on top of (and including)
+ the _world-wide-web_.
+
+[^2]: How do IPv4 packets reach the default IP gateway? A direct
+ lookup by L3 into the L2 arp table! And why would IPv6 even
+ consider including the MAC address in the IP address if these
+ layers were independent?
+
+[^3]: Having an API is of course no guarantee to fast paced innovation
+ or revolutionary breakthroughs. The slowing innovation into
+ Operating Systems Architecture is partly because of the appeal
+ of compatibility with current standards. Rather than rethinking
+ the primitives for interacting with the OS and providing an
+ adaptation layer for backwards compatibility, performance
+ concerns more often than not nip such approaches in the bud
+ before they are even attempted. Optimization really is the root
+ of all evil. But at least, within the primitives specified by
+ POSIX, monokernels, unikernels, microkernels are still being
+ researched and developed. An API is better than no API.
+
+[^4]: As an example, you reach the microservice on
+ "https://serverurl/service" instead of on
+ "https://serverurl:7639/". This can then redirect to the service
+ on the localhost/loopback interface on the (virtual) machine,
+ and the (TCP) port assigned to the service only needs to be
+ known on that local (virtual) machine. In this way, a single
+ machine can run many microservice components and only expose the
+ HTTPS/HTTP3 port (tcp/udp 443) on external interfaces.
+
+[^5]: HTTP3 is really interesting from an architectural perspective as
+ it optimizes between application layer requests and the network
+ transport protocol. The key problem -- called _head of line
+ blocking_ -- in HTTP2 is, very roughly, this: HTTP2 allows
+ parallel HTTP requests over a single TCP connection to the
+ server. For instance, when requesting an HTML page with many
+ photographs, request all the photographs at the same time and
+ receive them in parallel. But TCP is a single byte stream, it
+ does not know about these parallel requests. If there is packet
+ lost, TCP will wait for the re-transmissions, potentially
+ blocking all the other requests for the other images even if
+ they were not affected by the lost packets. Creating multiple
+ connections for each request also has big overhead. QUIC, on the
+ other hand integrates things so that the requests are also
+ handled in parallel in the re-transmission logic. Interestingly,
+ this maps well onto Ouroboros' architecture which has a
+ distinction between flows and the FRCP connections that do the
+ bookkeeping for re-transmission. To do something like HTTP3
+ would mean allowing parallel FRCP connections within a flow,
+ something we always envisioned and will definitely implement at
+ some point, and mapping parallel application requests on these
+ FRCP connections. How to do HTTP3/QUIC within Ouroboros' flows
+ + parallel FRCP could make a nice PhD topic for someone. But I
+ digress, and I was already digressing.
+
+[^6]: This is the [story all about how](/blog/2021/03/20/how-does-ouroboros-relate-to-rina-the-recursive-internetwork-architecture/).