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authorDimitri Staessens <dimitri@ouroboros.rocks>2019-07-05 22:27:04 +0200
committerDimitri Staessens <dimitri@ouroboros.rocks>2019-07-05 22:27:04 +0200
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----
-title: "Extra"
-draft: false
-menu: "main"
-menu:
- main:
- weight: 40
----
-
-Raptor
-------
-
-Raptor is a proof-of-concept FPGA demonstrator for running Ouroboros
-directly over Ethernet PHY (OSI L1). For this, it uses the [NetFPGA
-10G](http://netfpga.org/site/#/systems/3netfpga-10g/details/) platform,
-which has Broadcom AEL2005 PHY 10G Ethernet devices. Raptor is
-point-to-point and does not use addresses. It is available for Linux
-only and support is minimal. If you are interested in trying it out,
-please contact us via the ouroboros mailing list or the IRC channel.
-
-You can clone the [raptor repository](/cgit/raptor/):
-
-```
-$ git clone http://ouroboros.rocks/git/raptor
-$ git clone https://ouroboros.rocks/git/raptor
-$ git clone git://ouroboros.rocks/raptor
-```
-
-There are two directories. The *linux* directory contains the kernel
-module, the *netfpga10g* directory contains the files necessary to build
-the FPGA design.
-
-To build and install the kernel module:
-
-```
-$ make
-$ sudo make install
-```
-
-You can now load/unload the raptor kernel module:
-
-```
-$ sudo modprobe raptor
-$ sudo rmmod raptor
-```
-
-To uninstall the module:
-
-```
-$ sudo make uninstall
-```
-
-You will need to get some cores (such as PCIe and XAUI) from Xilinx in
-order to build this project using the provided tcl script. Detailed
-instructions on how to build the NetFPGA project under construction.
-
-Raptor is integrated in Ouroboros and the raptor IPCP will be built if
-the kernel module is installed in the default location.
-
-Raptor was developed as part of the master thesis (in Dutch)
-"Implementatie van de Recursive Internet Architecture op een FPGA
-platform" by Alexander D'hoore. The kernel module is licensed under
-the [GNU Public License (GPL) version
-2](https://www.gnu.org/licenses/old-licenses/gpl-2.0.html). The NetFPGA
-design is available under the [GNU Lesser Public License (LGPL) version
-2.1](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html).
-
-ioq3
-----
-
-As a demo, we have added Ouroboros support to the
-[ioq3](https://github.com/ioquake/ioq3) game engine. ioq3 is a fork of
-ID software's [Quake III Arena GPL Source
-Release](https://github.com/id-Software/Quake-III-Arena). The port is
-available as a [patch](/patches/ouroboros-ioq3.patch). The servers
-currently only work in dedicated mode (there is no way yet to start a
-server from the client).
-
-To get the demo, first get the latest ioq3 sources:
-
-```
-$ git clone https://github.com/ioquake/ioq3.git
-$ cd ioq3
-```
-
-Copy the patch via the link above, or get it via wget:
-
-```
-$ wget https://ouroboros.rocks/patches/ouroboros-ioq3.patch
-```
-
-Apply the patch to the ioq3 code:
-
-```
-$ git apply ouroboros-ioq3.patch
-```
-
-With Ouroboros installed, build the ioq3 project in standalone mode:
-
-```
-$ STANDALONE=1 make
-```
-
-You may need to install some dependencies like SDL2, see the [ioq3
-documentation](http://wiki.ioquake3.org/Building_ioquake3).
-
-The ioq3 project only supplies the game engine. To play Quake III Arena,
-you need the original game files and a valid key. Various open source
-games make use of the engine. We wil detail the procedure for running
-OpenArena in your ioq3 build directory.
-
-Go to your build directory:
-
-```
-$ cd build/<release_dir>/
-```
-
-To run OpenArena, you only need to the game files. First download the
-zip archive (openarena-0.8.8.zip) from the [OpenArena
-website](http://www.openarena.ws) (or via wget) and then extract the
-baseoa folder:
-
-```
-$ wget http://www.openarena.ws/request.php?4 -O openarena-0.8.8.zip
-$ unzip -j openarena-0.8.8.zip 'openarena-0.8.8/baseoa/*' -d
-./baseoa
-```
-
-Make sure you have a local Ouroboros layer running in your system (see
-[this](/tutorial-1/).
-
-To test the game, start a server (replace <arch> with the correct
-architecture extension for your machine, eg x86_64):
-
-```
-$ ./ioq3ded.<arch> +set com_basegame baseoa +map aggressor
-```
-
-Bind the pid of the server to a name and register it in the local layer:
-
-```
-$ irm bind proc <pid> name my.ioq3.server
-$ irm reg name my.ioq3.server layer <your_local_layer>
-```
-
-To connect, start a client (in a different terminal):
-
-```
-$ ./ioquake3.<arch> +set com_basegame baseoa
-```
-
-When the client starts, go to the console by typing ~ (tilde) and enter
-the following command
-
-```
-connect -O my.ioq3.server
-```
-
-The client should now connect to the ioq3 dedicated server over
-Ouroboros. Register the name in non-local layers to connect from other
-machines. Happy Fragging!
-
-Rumba
------
-
-Rumba is an experimentation framework for deploying recursive network
-experiments in various network testbeds. It is developed as part of the
-[ARCFIRE](http://ict-arcfire.eu) project, and available on
-[gitlab](https://gitlab.com/arcfire/rumba) .