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author | Dimitri Staessens <dimitri@ouroboros.rocks> | 2022-02-12 11:44:24 +0100 |
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committer | Dimitri Staessens <dimitri@ouroboros.rocks> | 2022-02-12 11:44:24 +0100 |
commit | 80a8365190f0ff9977de836980b318ccaaa26e83 (patch) | |
tree | 725d30da259457efb47983e6adf5ffa8eb05fbb8 /content/en | |
parent | f700c0ca485bc95cf694455eb3bf73ce441adba2 (diff) | |
download | website-80a8365190f0ff9977de836980b318ccaaa26e83.tar.gz website-80a8365190f0ff9977de836980b318ccaaa26e83.zip |
blog: Add post about architecture
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diff --git a/content/en/blog/20220212-mvc.png b/content/en/blog/20220212-mvc.png Binary files differnew file mode 100644 index 0000000..6d4fff8 --- /dev/null +++ b/content/en/blog/20220212-mvc.png diff --git a/content/en/blog/20220212-tcp-ip-architecture.md b/content/en/blog/20220212-tcp-ip-architecture.md new file mode 100644 index 0000000..8024e8f --- /dev/null +++ b/content/en/blog/20220212-tcp-ip-architecture.md @@ -0,0 +1,440 @@ +--- +date: 2022-02-12 +title: "What is wrong with the architecture of the Internet?" +linkTitle: "What is wrong with the architecture of the Internet?" +description: "Looking at the core of most problems" +author: Dimitri Staessens +--- + +``` +There are two ways of constructing a software design: One way is to +make it so simple that there are obviously no deficiencies, and the +other way is to make it so complicated that there are no obvious +deficiencies. The first method is far more difficult. -- Tony Hoare +``` + +## Introduction + +There are two important design principles in computer science that are +absolutely imperative in keeping the architectural complexity of any +technological solution (not just computer programs) in check: +[separation of concerns](https://en.wikipedia.org/wiki/Separation_of_concerns) +and +[separation of mechanism and policy](https://en.wikipedia.org/wiki/Separation_of_mechanism_and_policy). + +There is no simple 2-line definition of these principles, but here's +how I think about them. _Separation of concerns_ allows one to break +down a complex solution into *different subparts* that can be +implemented independently and in parallel and then integrated into the +completed solution. _Separation of mechanism_ and _policy_, when +applied to software abstractions, allows the *same subpart* to be +implemented many times in parallel, with each implementation applying +different solutions to the problem. + +Both these design principles require the architect to create +abstractions and define interfaces, but the emphasis differs a +bit. With separation of concerns, the interfaces define an interaction +between different components, while with separation of mechanism and +policy, the interfaces define an interaction towards different +implementations, basically separating the _what the implementation +should do_ from the _how the implementation does it_. An interface +that fully embraces one of these principles, usually embraces the +other. + +One of the best known examples of separation of concerns is the +_model-view-controller_ design pattern: + +{{<figure width="20%" src="/blog/20220212-mvc.png">}} + +The model is concerned with the maintaining the state of the +application, the view is concerned with presenting the state of the +application, and the controller is concerned with manipulating the +state of the application. The keywords associated with good separation +of concerns are modularity and information hiding. The view doesn't +need to know the rules for manipulating the model, and the controller +doesn't need to know how to present the model. + +As very simple example for separation of mechanism and policy is the +_mechanism_ sort - returning a list of elements in some order - which +can be implemented by different _policies_ quick-sort, bubble-sort or +insertion-sort. But that's not all there's to it. The key is to hide +the policy details from the interface into the mechanism. For sort +this is simple, for instance, sort(list, order='descending') would be +an obvious API for a sort mechanism. But it goes much further than +that. Good separation of mechanism and policy requires abstracting +every aspect of the solution behind an implementation-agnostic +interface. That is far from obvious. + +## Trade-offs + +Violations of these design principles can cause a world of hurt. In +most cases, they do not cause problems with functionality. Even bad +designs can be made to work. They cause development friction and +resistance to large-scale changes in the solution. Separation of +concerns violations make the application less maintainable because +changes to some part cascade into other parts, causing _spaghetti +code_. Violation of separation of mechanism and policy make an +application less nimble because some choices get anchored in the +solution, for instance the choice for a certain encryption library or +a certain database solution and directly calling these proprietary +APIs from all parts of the application. This tightly locked in +dependency can cause serious problems if these dependencies seize to +be available (deprecation) or show serious defects. + +Good design lets development velocities add up. Bad design choices +slow development because development progress that should be +independent starts to interlock. Ever tried running with your +shoelaces knotted to someone else? Whenever one makes a step forward, +the other has to catch up. + +Often, violations against these 2 principles are made in the name of +optimization. Let's have a quick look at the trade-offs. + +Separation of concerns can have a performance impact, so a choice has +to be made between the current performance, and future development +velocity. In most cases, code that violates separation of concerns is +harder to adapt and (much) harder to thoroughly _test_. My +recommendation for developers is to approach such situations by first +creating the API and implementation _respecting_ separation of +concerns and then after very careful consideration, create a separate +additional low-level optimized API with an optimized +implementation. Then the optimized implementation can be tested (and +performance-evaluated) against the functionality (and performance) of +the non-optimized one. If later on, functionality needs to be added to +the implementation, having the non-optimized path will prove a +timesaver. + +Separation of mechanism and policy usually has less of a direct +performance impact, and the tradeoff is commonly future development +velocity versus current development time. So if this principle is not +respected by choice, the driver for it is usually time pressure. If +only a single implementation is used what is the point of abstracting +the mechanism behind an API? More often than not, though, violations +against mechanism/policy just creep in unnoticed. The negative +implications are usually only felt a long way down the line. + +But we haven't even gotten to the _hardest_ part yet. A well-known +phrase is that there are 2 hard things in computer science: cache +invalidation and naming things (and off-by-one errors). I think it +misses one: _identifying concerns_. Or in other words: finding the +_right_ abstraction. How do we know when an abstraction is the right +one? Designs with obvious defects will usually be discarded quickly, +but most design glitches are not obvious. There is a reason that Don +Knuth named his tome "The _Art_ of Computer Programming". How can we +compare abstractions, can we quantify elegance or is it just _taste_? +How much of the complexity of a solution is inherent in the problem, +and how much complication is added because of imperfect abstraction? +I don't have an answer to this one. + +A commonly used term in software engineering for all these problems is +_technical debt_. Technical debt is to software as entropy is to the +Universe. It's safe to state that in any large project, technical debt +is inevitable and will only accumulate. Fixing technical debt requires +investing a lot of time and effort and usually brings little immediate +return on this investment. The first engineering manager that happily +invests time and money towards refactoring has yet to be born. + +## Layer violations in the TCP/IP architecture + +Now what have this _software development_ principles to do with the +architecture of the TCP/IP Internet[^1]? + +I find it funny that the wikipedia page uses the Internet's layered +architecture as an example for +[separation of concerns](https://en.wikipedia.org/wiki/Separation_of_concerns) +because I use it as an example of violations against it. +The _intent_ is surely there, but the execution is completely lacking. + +Let's take some examples the common TCP/IP/Ethernet stack violates the +2 precious design principles. In a layered architecture (like computer +network architectures), they are called _layer violations_. + +Layer 1: At the physical layer, Ethernet has a minimum frame size, +which is required to accurately detect collisions. For 10/100Mbit this +is 64 bytes. Shorter frames must be _padded_. How to distinguish the +padding from a packet which actually has zeros at the end of its data? +Well, Ethernet has a _length_ field_ in the MAC header. But in DIX +Ethernet that is an Ethertype, so a _length_ field in the IP header is +used (both IPv4 as IPv6). A Layer 1 problem is actually propagated +into Layer 2 and even Layer 3. Gigabit Ethernet has an even larger +minimum frame sizes (512 bytes), however, the padding is properly (and +efficiently!) at Layer 1 by a feature called Carrier Extension. + +Layer 2: The Ethernet II frame has an +[Ethertype](https://en.wikipedia.org/wiki/EtherType#Values) +itself is also a layer violation, specifying the encapsulated +protocol. 0x800 for IPv4, 0x86DD for IPv6, 0x8100 for tagged VLANs, etc. + +Layer 3: Similarly as the Ethertype, IP has a +[protocol](https://en.wikipedia.org/wiki/List_of_IP_protocol_numbers) +field, specifying the carried protocol. UDP = 17, TCP = 6. Other tight +couplings between layer 2 and layer 3 are, IGMP snooping and even +basic routing[^2]. One thing worth noting, and often disregarded in +course materials on computer networks, is that OSI's 7 layers each had +a _service definition_ that abstracts the function of each layer away +from the other layers so these layers can be developed +independently. TCP/IP's implementation was mapped to the OSI layers, +usually compressed to 5-layers, but TCP/IP _has no such service +definitions_. The interfaces into Layer 2 and Layer 3 basically _are_ +the protocol definitions. Craft a valid packet according to the rules +and send it along. + +Layer 4: My favorite. +[Well-known ports](https://en.wikipedia.org/wiki/List_of_TCP_and_UDP_port_numbers). +HTTP: TCP port 80, HTTPs: TCP port 443, UDP port 443 is now +predominantly QUIC/HTTP3 traffic. This of course creates a direct +dependency between application protocols and the network. + +Explaining these layer violations to a TCP/IP network engineer is like +explaining inconsistencies and contradictions in the bible to a +priest. So why do I care so much, and a lot of IT professionals brush +this off as nitpicking? Let's first look at what I think are the +consequences of these seemingly insignificant pet peeves of mine. + +## Network Ossification + +The term _ossification of the Internet_ is sometimes used to describe +difficulties in making sizeable changes within the TCP/IP network +_stack -- a lack of _evolvability_. For most technologies, there is a +steady cycle of innovation, adoption and deprecation. Remember DOS, +OS/2, Windows 3.1, Windows 95? Right, that's what they are: once +ubiquitous, now mostly memories. In contrast, "Next Generation +Internet" designs are mostly "Current Generation Internet +". Plus AI +and machine learning, plus digital ledger/blockchain, plus big data, +plus augmented/virtual reality, plust platform as a service, plus +ubiquitous surveillance. At the physical layer, there's the push for +higher bandwidth, both in the wireless and wired domains (optics and +electronics) and at planetary (satellite links) and microscopic +(nanonetworks) scales. A lot of innovation at the top and the bottom +of the 7-layer model, but almost none in the core "networking" layers. + +The prime example for the low evolvability of the 'net is of course +the adoption of IPv6, which is now slogging into its third +decade. Now, if you think IPv6 adoption is taking long, contemplate +how long it would take to _deprecate_ IPv4. The reason for this is not +hard to find. There is no separation between mechanism and policy -- +no service interface -- at Layer 3[^3]. Craft a packet from the +application and send it along. A lot of applications manipulate IP +addresses and TCP or UDP ports all over their code and +configurations. The difficulties in deploying IPv6 have been taken as +a rationale that replacing core network protocols is inherently hard, +rather than the symptom of an obvious defect in the interfaces between +the logical assembly blocks of the current Internet. + +For application programmers, the network itself has so little +abstraction that the problem is basically bypassed alltogether by +implementing protocols _on top of_ the 7-layer stack. Far more +applications are now developed on top of HTTP's connection model and +its primitives (PUT/GET/POST, ...) resulting in so-called RESTful +APIs, than on top of TCP. This alleviates at least some of the burden +of server-side port management as it can be left a frontend web server +application (Apache/Nginx). It much easier to use a textual URI to +reach an application than to assign and manage TCP ports on public +interfaces and having to disseminate them accross the +network[^4]. Especially in a microservice architecture where hundreds +of small, tailored daemons, often distributed across many machines +that themselves have interfaces in different IP subnets and different +VLANs, working together to provide a scalable and reliable end-user +service. Setting such a service up is one thing. When a reorganization +in the datacenter happens, moving such a microservice deployment more +often than not means redoing a lot of the network configuration. + +Innovating on top of HTTP, instead of on top of TCP or UDP may be +convenient for the application developer, it is not the be-all and +end-all solution. HTTP1/2 is TCP-based, and thus far from optimal for +voice communications and other realtime applications such as +aumented/virtual reality, now branded the _metaverse_. + +The additional complexities in developing applications that directly +interface with network protocols, compared to the simplicity offered +by developing on top of HTTP primitives may drive developers away from +even attempting it, choosing the 'easy route' and further reduce true +innovation in networking protocols. Out of sight, out of mind. Since +the money goes where the (perceived) value is, and it's hard to +deprecate anything, the protocol real-estate between IP and HTTP that +is not on the direct IP/TCP/HTTP (or IP/UDP/HTTP3) path may fall into +further disarray. + +We have experienced something similar when testing Ouroboros using our +IEEE 802.2 LLC adaptation layer (the ipcpd-eth-llc). IEEE 802.2 is not +used that often anymore, most 802.2 LLC traffic that we spotted on our +networks were network printers, and the wireless routers were +forwarding 802.2 packets with all kinds of weird defects. Out of +sight, out of mind. This brings us nicely to the next problem. + +## Protocol ossification + +Let's kick this one off with an example. HTTP3[^5] is designed on top +of UDP. It could have run on top of IP. The reason why it's not is +mentioned in the original QUIC protocol documentation, +[RFC 9000](https://datatracker.ietf.org/doc/html/rfc9000): +_QUIC packets are carried in UDP datagrams to better facilitate +deployment in existing systems and networks_. What it's basically +saying is also what we have encountered evaluating new network +prototypes (RINA and Ouroboros) directly over IP: putting an +non-standard protocol number in an IP packet will cause any router +along the way to just drop it. If even _Google_ thinks it's futile... + +This is an example of what is referred to as +[https://en.wikipedia.org/wiki/Protocol_ossification]. +If a protocol is designed with a flexible structure, but that +flexibility is never used in practice, some implementation is going to +assume it is constant. + +Instead of the IP "Protocol" field in routers that I used abovee, the +usual example are _middleboxes_ -- hardware that perform all kinds of +shenanigans on unsuspecting TCP/IP packets. The reason why these boxes +_can_ work is because of the violations of the two important design +principles. The example from the wikipedia page, on how version +negotiation in TLS1.3 was +[preventing it from getting deployed](https://blog.cloudflare.com/why-tls-1-3-isnt-in-browsers-yet/), +is telling. + +But it happens deeper in the network stack as well. When we were +working on +[the IRATI prototype](https://irati.eu/), +we wanted to run RINA over Ethernet. The obvious thing to do is to use +the ARP protocol. Its specification, +[RFC826](https://datatracker.ietf.org/doc/html/rfc826), +allows any protocol address (L3) to be mapped to a hardware address (L2). +So we were going to map RINA names, with a capped length of max 256 bytes +to adhere to ARP, to Ethernet addresses. +But in the Linux kernel, +[ARP only supports IP](https://github.com/torvalds/linux/blob/master/net/ipv4/arp.c#L7). +I can guarantee that with all the architectural defects in the TCP/IP +stack, that "future" mentioned in the code comment will likely never +come. Sander actually implemented +[an RFC826-compliant ARP Linux Kernel Module](https://github.com/IRATI/stack/blob/master/kernel/rinarp/arp826.h) +when working on IRATI. And we had to move it to a +[different Ethertype](https://github.com/IRATI/stack/blob/master/kernel/rinarp/arp826.h#L29), +because the Ethernet switches along the way were also dropping the packets +as suspicious! + +## A message falling into deaf ears + +So, why do we care so much about this, why so many in the network +research community seem not to? + +The (continuing) journey that is Ouroboros has its roots in EC-funded +research into the Recursive Network Architecture (RINA)[^6]. A couple +of comments that we received at review meetings or some peer reviews +from papers stuck with me. I won't go into the details of who, what, +where and when. All these reviewers were, and still are, top experts +in their respective fields. But they do present a bit of a picture of +what I think is the problem when communicating about core +architectural concepts within the network community. + +One comment that popped up, many times actually, is _"I'm no software +engineer"_. The research projects were very heavy on actual software +development, so, since we had our interfaces actually implemented, it +was only natural to us to present them from code. I'm the first to +agree that _implementation details_ do not matter. There surely is no +point going over every line of code. But, as long as we stuck to +component diagrams and how they interact, everything was fine. But +when the _interfaces_ came up, the actual primitives that detailed +what information was exchanged between components, interest was +gone. Those interfaces are what make the architecture shine. We spent +_literally_ months refining them. At one review, when we started +detailing these software APIs, there was a direct proposal from one of +the evaluation experts to "skip this work package and go directly to +the prototype demonstrations". I kid you not. + +This exemplifies something that I've often felt. A bit of a disdain +for anything that even remotely smells like implementation work by +those involved in research and standardization. Becoming adept in the +_principles of separation and policy_ and _separation of concern_ is a +matter of honing ones' skill, not accumulation of knowledge. If +software developers break the principles it leads to spaghetti code. +Breaking them at the level of standards leads to spaghetti standards. +And there can't be a clean implementation of a spaghetti standard. + +The second comment I recall vividly is "I'm looking for the juicy +bits", and it's derivatives "What can I take away from this +project?". A new architecture was not interesting unless we could +demonstrate new capabilities. We were building a new house on a +different set of foundations. The reviewers would happily take a look, +but all they were _really_ interested in, was knocking off the +furniture. If there was no furniture for them, there was no +publication or funding for us. Our plan was really the same, but the +other way around. Ouroboros (and RINA) aren't about optimizations and +new capabilities. At least not yet. The point of doing the new +architecture is to get rid of the ossification, so that when future +innovations arrive, they can easily be adopted. + +## Wrapping up + +The core architecture of the Internet is not 'done'. As long as the +overwhelming consensus is that _"It's good enough"_ that is exactly +what it will not be. A house built on an unstable foundation can't be +fixed by replacing the furniture. Plastering the walls might make it +look more appealing, and fancy furniture might even make it feel +temporarily like a "home" again. But however shiny the new furniture, +however comfortable the new queen-sized bed, at some time the once +barely noticeable rot seeping through the walls will become ever more +apparent, ever more annoying, and ever more impossible to ignore, so +that the only option left is to move out. + +When that realization comes, know that some of us have already started +building on a different foundation. + +As always, stay curious, + +Dimitri + +[^1]: I use Internet in a restrictive sense to mean the + packet-switched TCP/IP network on top of the (optical) support + backbones, not for the wider ecosystem on top of (and including) + the _world-wide-web_. + +[^2]: How do IPv4 packets reach the default IP gateway? A direct + lookup by L3 into the L2 arp table! And why would IPv6 even + consider including the MAC address in the IP address if these + layers were independent? + +[^3]: Having an API is of course no guarantee to fast paced innovation + or revolutionary breakthroughs. The slowing innovation into + Operating Systems Architecture is partly because of the appeal + of compatibility with current standards. Rather than rethinking + the primitives for interacting with the OS and providing an + adaptation layer for backwards compatibility, performance + concerns more often than not nip such approaches in the bud + before they are even attempted. Optimization really is the root + of all evil. But at least, within the primitives specified by + POSIX, monokernels, unikernels, microkernels are still being + researched and developed. An API is better than no API. + +[^4]: As an example, you reach the microservice on + "https://serverurl/service" instead of on + "https://serverurl:7639/". This can then redirect to the service + on the localhost/loopback interface on the (virtual) machine, + and the (TCP) port assigned to the service only needs to be + known on that local (virtual) machine. In this way, a single + machine can run many microservice components and only expose the + HTTPS/HTTP3 port (tcp/udp 443) on external interfaces. + +[^5]: HTTP3 is really interesting from an architectural perspective as + it optimizes between application layer requests and the network + transport protocol. The key problem -- called _head of line + blocking_ -- in HTTP2 is, very roughly, this: HTTP2 allows + parallel HTTP requests over a single TCP connection to the + server. For instance, when requesting an HTML page with many + photographs, request all the photographs at the same time and + receive them in parallel. But TCP is a single byte stream, it + does not know about these parallel requests. If there is packet + lost, TCP will wait for the re-transmissions, potentially + blocking all the other requests for the other images even if + they were not affected by the lost packets. Creating multiple + connections for each request also has big overhead. QUIC, on the + other hand integrates things so that the requests are also + handled in parallel in the re-transmission logic. Interestingly, + this maps well onto Ouroboros' architecture which has a + distinction between flows and the FRCP connections that do the + bookkeeping for re-transmission. To do something like HTTP3 + would mean allowing parallel FRCP connections within a flow, + something we always envisioned and will definitely implement at + some point, and mapping parallel application requests on these + FRCP connections. How to do HTTP3/QUIC within Ouroboros' flows + + parallel FRCP could make a nice PhD topic for someone. But I + digress, and I was already digressing. + +[^6]: This is the [story all about how](/blog/2021/03/20/how-does-ouroboros-relate-to-rina-the-recursive-internetwork-architecture/). |